This is a walkthru, from concept to completion, of how to build a Unity3D scene and map the visuals onto a meatspace object (in this case, a LED cube). It uses Unity3D, Spout, and Resolume.
This is a walkthru, from download to install to finished project, of how to run a Processing sketch from inside Resolume with custom Processing controls spawning from inside the Resolume environment itself!