Client needed a “Pitfall” style game made with extremely limited functionality– no audio, no animation, just jumping.

By the end of the project, the client wanted “a show piece of gaming perfection”… with slightly more functionality. This kind of feature creep happens all the time, and by this point I would typically PLAN for extra functionality to be added so I could delight the client with a quick turnaround.

I did all the audio (some of it on my sequencer), animation, and “game over/reset” notifications. Client didn’t want to be able to jump backward, which was quite bizarre.