Bank of America “Credit Quest”

Client needed a “Pitfall” style game made with extremely limited functionality– no audio, no animation, just jumping.

By the end of the project, the client wanted “a show piece of gaming perfection”… with slightly more functionality. I did all the audio (some of it on my sequencer), animation, and “game over/reset” notifications. Client didn’t want to be able to jump backward, which I found disturbing.

Watch out for the alligators!